XII – The Weaver

XII – The Weaver

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Element: Water
Bloodline : None

Difficulty of saving throw :
8 + Proficiency Bonus + Intelligence Modifi

Upright symbol

- Letting go
- Waiting

Reverse symbol

- Trapped
- Feelings

Minor Effect

Thread of Destiny

Radius : 9m
Duration : Focus up to 1 minute

By channeling the power of the Weaver, you manipulate the threads of fate that bind creatures together. For 1 minute, you enjoy the following benefits:

  • Woven hindrance : You can use a bonus action to project a magic thread at a creature within a 9-meter radius. The target must succeed in a Strength saving throw or be hindered by the magic threads. The creature can attempt the saving throw again at the end of each turn to end the effect.
  • Premonition : You can briefly predict your opponent's movement. You have the advantage on initiative and Dexterity rolls to avoid attacks of opportunity.

Major Effect

Weaving Fate

Radius : 6m
Duration : Focus up to 1 minute

By channeling the spellbinding power of The Weaver, you weave an intricate web of intertwined destinies. For 1 minute, you enjoy the following benefits:

  • Bewitching Web : You can use an action to project a net of magic threads into an area with a radius of 6 meters. Creatures in the area must pass a Dexterity saving throw or be immobilized by the magic threads. Creatures can attempt the saving throw again at the end of each turn to end the effect.
  • Thread handling : You can use a bonus action to briefly alter the threads of fate. You can swap the places of two Medium-sized or smaller creatures within a radius of 18 meters. The creatures must succeed in a Charisma saving throw to resist this effect.
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