Solar Infusion

Prerequisite: Bathed in the Sun's rays
Casting : none
Cost : /
Duration : permanent
Range: weapon
Zone
: /
Damage : see description
Save : /

At level 1, the Solarian gains the ability to concentrate the sun's energy in his weapon for 10 minutes at the cost of a bonus action. He must be bathed in the sun's rays.
His weapon gains +1d6 fire damage.
Once the Solarian has used this ability, he must finish a short rest or a long rest before he can use it again, or spend a point of Blood Magic.
At level 9, the damage bonus increases to 2d6 fire damage.
At level 13, the damage bonus increases to 3d6 fire damage.
At level 17, the damage bonus increases to 4d6 fire damage.

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