XIII – The Death

XIII – The Death

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Element: Water
Bloodline : Via Lupus

Difficulty of saving throw :
8 + Proficiency bonus + Intelligence modifier

Upright symbol

- Ending, Transition
- Release

Reverse symbol

- Stagnation, Immobility
- Resistance to change

Minor Effect

Weakening Touch

Range : Touch
Duration : Instantaneous

By channeling the transformative power of Death, you touch a creature, temporarily draining its vitality. The target must succeed at a Constitution saving throw or suffer 4d8 necrotic damage, or half the damage if successful. If the target fails its saving throw, it also suffers a disadvantage to its next attack and saving throw on its next turn.

Major Effect

Emprise Mortelle

Range : Special
Duration : Focus up to 1 minute

By channeling the inexorable power of Death, you invoke a deadly hold on the creatures around you. For 1 minute, you gain the following benefits:

  • Aura of Death : Hostile creatures starting their turn within 9 meters of you take 6d8 necrotic damage. They can succeed in a Constitution saving throw to halve the damage.
  • Reaper's Hand You can use an action to project a skeletal hand towards a creature within a radius of 18 meters. The target must succeed in a Strength saving throw or be seized by the reaper's hand. The seized creature is immobilized and suffers 8d8 necrotic damage at the end of each turn. The creature can attempt the saving throw again at the end of each turn to end the effect.
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