Solarian
Overview
Qu?est qu?une Solarien ?
Les Solariens sont le bras armé des Via Solaris. Ceux sont des guerriers impitoyables extrêmement bien organisés bénéficiant des pouvoirs du soleil. Ils ont un esprit très martial mais n’ont aucune pitié pour leurs adversaires : un bon ennemi est un ennemi mort. Lorsque l’empereur leur fixe un objectif, ils n’auront de cesse que de l’accomplir et cela quelqu’en soit les moyens. Cette classse n’est pas jouable.
Origin
Dans le monde de Valombreuse, les personnages sont associés à une lignée. Pour les Solariens, ceux sont les Via Solaris qui donne accès à cette classe même si la lignée et la classe n’est pas accessible aux joueurs.
Creating a solarian ?
In the world of Valombreuse, the Solarian will not evolve according to archetypes but will gain class or bloodline abilities as she progresses.
Level | Proficiency bonus | Abilities | Level | Proficiency bonus | Abilities |
1 | +2 | Solar Infusion | 11 | +4 | |
2 | +2 | Fighting style, Solar defense | 12 | +4 | |
3 | +2 | 1- Solar Shield | 13 | +5 | |
4 | +2 | Ability Score Improvement | 14 | +5 | |
5 | +3 | Extra Attack | 15 | +5 | |
6 | +3 | Ability Score Improvement | 16 | +5 | |
7 | +3 | 17 | +6 | ||
8 | +3 | 18 | +6 | ||
9 | +4 | 19 | +6 | ||
10 | +4 | 20 | +6 |
Class abilities
As a Solarian, you have the following class abilities.
Hit Points
- Hit Dices: 1d10 per Solarian level
- Hit point at level 1: 10 + Constitution modifier
- Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Solarian level after level 1
Proficiencies
- Armor: : light armor, intermediate armor, heavy armor, shield
- Weapon Simple weapons, martial weapons
- Tools : Dice or card deck
- Saving throws : Strength, Charisma
- Skills Choose 4 from Athletics, History, Investigation, Animal handling, Survival, Intimidation
Equipment
- You start with the following equipment, in addition to the equipment granted by your background:
- (a) a Long Sword, or (b) any simple weapon
- un Sac d’Explorateur
- une arc et 20 flêches.
- a chain mail, a shield
Special Abilities
Extra Attack
Prerequisite : /
Lancement : action d’attaque
Cost : /
Duration : Permanent
Range : Self
Zone : /
Damage : /
Save : /
À partir du niveau 5, vous pouvez attaquer deux fois au lieu d’une quand vous choisissez l’action attaquer lors de votre tour.
Pour certaines classes, le nombre d’attaques que vous pouvez porter passe à trois quand vous atteignez le niveau 11, puis à quatre quand vous atteignez le niveau 20 de cette classe.
Fighting Style
Solar Infusion
Prerequisite: Bathed in the Sun's rays
Casting : none
Cost : /
Duration : permanent
Range: weapon
Zone : /
Damage : see description
Save : /
At level 1, the Solarian gains the ability to concentrate the sun's energy in his weapon for 10 minutes at the cost of a bonus action. He must be bathed in the sun's rays.
His weapon gains +1d6 fire damage.
Once the Solarian has used this ability, he must finish a short rest or a long rest before he can use it again, or spend a point of Blood Magic.
At level 9, the damage bonus increases to 2d6 fire damage.
At level 13, the damage bonus increases to 3d6 fire damage.
At level 17, the damage bonus increases to 4d6 fire damage.
Solar Defense
Prerequisite: Bathed in the Sun's rays
Casting : none
Cost : /
Duration : permanent
Range : Self
Zone : /
Damage : /
Save : /
When bathed in the sun's rays, the Solarian glows permanently, creating an 18-meter zone of empty light and a faint light over an additional 18-meter radius. This brightness increases the Solarian's defensive capabilities: its Armor Class now becomes 10 + Strength modifier + Charisma modifier.
The Solarian may decide to use the AC of his Armor or that of Solar Defense.
The Shield bonus continues to apply.
Way of the Sun (Burning Sun)
1- Solar shield
Prerequisite: Bathed in the Sun's rays
Casting : a bonus action
Cost : 2
Duration : level of Burning Sun minutes
Range : Self
Zone : /
Damage : /
Save : /
The Solarian's shield glows red and bright for one bonus action and for Burning Sun Level minutes.
The shield confers AC +2 with the inconvenience caused, resistance to fire damage and protection against the Blinded state.
The Solarien must be bathed in sunlight.