XI - Justice

XI - Justice

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Element: Air
Bloodline : None

Difficulty of saving throw : 8+ proficiency bonus + Wisdom modifier

Upright symbol

- Honesty, Equity
- Truth, Justice

Reverse symbol

- Unfairness, Deception
- Preconceived ideas

Minor Effect

Jugement Clair

Range : attack or skill
Duration : Focus up to 1 minute

By channeling the power of the Justice of the Tarot, you gain clear judgment and piercing vision. For 1 minute, you enjoy the following benefits:

  • Penetrating Perception : You have the advantage on Perception and Investigation rolls.
  • Fair Judgment : Once per turn, when you make a successful attack or skill roll (against a target), you can inflict an additional 1d6 radiant damage to the target.

Major Effect

Pendulum of Justice

Radius : 9m
Duration : Instantaneous

By channeling the power of Justice from the Tarot, you summon the divine pendulum of justice to punish the guilty and protect the innocent. All hostile creatures within a 9-meter radius must pass a Constitution saving throw or suffer 8d8 radiant damage, or half the damage if successful. Creatures suffering damage are also afflicted by the "Judgment" state, which inflicts a disadvantage on all attack and saving throws for 1 minute. They can redo their saving throw each turn to end this effect.

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