XIV - Temperance

XIV - Temperance

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Element: Water
Bloodline : Via Unicornis

Difficulty of saving throw :

Upright symbol

- Moderation, Balance
- Patience, Healing

Reverse symbol

- Unbalance, Chaos

Minor Effect

Calming harmony

Range : Touch
Duration : Instantaneous

By channeling the balanced power of Temperance, you touch a creature and bring it soothing harmony. The target recovers a number of hit points equal to 1d8 + your Wisdom modifier. In addition, the target gains advantage on saving throws against effects that inflict damage during its next turn.

Major Effect

Fountain of Serenity

Radius : 9m
Duration : Focus up to 1 minute

By channeling the balancing power of Temperance, you create a magical fountain of serenity that soothes and heals those nearby. For the duration of the effect, you enjoy the following benefits:

  • Healing aura : Allied creatures who start their turn within a 9-meter radius of you recover a number of hit points equal to 2d8 + your wisdom modifier.
  • Balanced Protection : Allied creatures within the radius of the healing aura gain advantage on saving throws against effects that affect them negatively.
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