XIV - Temperance

Element: Water
Bloodline : Via Unicornis
Difficulty of saving throw :
Upright symbol
- Moderation, Balance
- Patience, Healing
Reverse symbol
- Unbalance, Chaos
Minor Effect
Calming harmony
Range : Touch
Duration : Instantaneous
By channeling the balanced power of Temperance, you touch a creature and bring it soothing harmony. The target recovers a number of hit points equal to 1d8 + your Wisdom modifier. In addition, the target gains advantage on saving throws against effects that inflict damage during its next turn.
Major Effect
Fountain of Serenity
Radius : 9m
Duration : Focus up to 1 minute
By channeling the balancing power of Temperance, you create a magical fountain of serenity that soothes and heals those nearby. For the duration of the effect, you enjoy the following benefits:
- Healing aura : Allied creatures who start their turn within a 9-meter radius of you recover a number of hit points equal to 2d8 + your wisdom modifier.
- Balanced Protection : Allied creatures within the radius of the healing aura gain advantage on saving throws against effects that affect them negatively.