White Wolf

The white wolf of the Steppes of Lordion is an emblematic animal and has become the symbol of the kingdom. It is one size larger than the common gray wolf. Its coat is extremely well adapted to the Arctic climate. In addition to its color, which blends in perfectly with its surroundings, it protects it from the cold down to -60°.
Size : G, 2 m long, 1 m at withers
Armor Class : 14 (Natural Armor)
Hit Points : 37 (5d10 + 10)
Speed 15 m (maximum 65 km/h, cruising 13 km/h)
Perception : night vision 20m
Passive Perception 15
Languages : /
Power :1 (200 XP)
Environments : Arctic / Subarctic, Wood / Forest
Abilities
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
Resistances
Damage resistance: /
Damage immunity: cold
Conditions immunities : /
Skills
- stealth
- Perception +5
Properties
- A keen sense of smell and hearing. The wolf has an advantage on Wisdom (Perception) rolls based on sense of smell or hearing. Smell range: 2.5 km
- Pack tactics. The wolf has an advantage on attack rolls against a creature if at least one of its allies is within 1.50 meters of the creature and is not unable to act.
- Camouflage in the snow. The wolf has an advantage on Dexterity ( Stealth ) rolls made to hide in snow-covered terrain.
Actions
Bite
Type : Natural hand-to-hand attack
Touch : +6
Reach : 1,50 m
Target : one
Damage : 10 (2d6+3) piercing
If the target is a creature, it must succeed in a DD 13 Strength saving throw or fall to the ground.